![]() ![]() It's great for performance as well as debugging and weird issues are always in your code. It is surprisingly easy to end up with code, which doesn't work identically on all platforms and since the differences appears to be internal issues in the virtual machine, they can get tricky to solve.Ĭ/C++ on the other hand is optimized code where the programmer have the full control. My experience since last century adds that "java runs on all platforms" is wrong. That is what I said in 1999 and it's pretty much how I view it today as well. Java adds a layer at execution time, which mean it executes slower, use more memory and the virtual machine can screw up in ways you have little control over. It has come far and has potential to be interesting, but it has a major flaw: it's written in java. but hey, I am doing it in a video game.I'm not too happy with Freecol. They all include a virtual mass of casualties.Īfter playing Assassin's Creed: Odyssey for a few hours, I wonder how many people that were just guarding some random place I had murdered. Not sure why Colonization is any more violent and 'ick' as any other strategy game. The colonizers simply sped up the process. Side note I have seen recently posts from native American ancestors who point out the tribes were constantly killing each other off. We shouldn't shy away from such knowledge, and try to learn to not do horrible things in the future. I love playing older games, but Colonization was one of the only games I had trouble getting myself back to play due to the ick factor of playing as a colonizing power after learning more about how horrific that period of time actually was.History is filled with terrible things. Quoting: Deleted_UserThat being said i think that a Colonization Game should say a word or two about History of the Native Americans during the Colonization Era nowadays. I think I used to have an older version, like 0.1 or 0.3 probably from 20ish years ago, but I must have gotten rid of it or it is on an old hard drive. I never participated in the project, but I used to love Colonization back in the day, and this game was one I was excited about. ![]() I just checked my Projects/SourceCode directory, and I have fcca-0.8.0 in there (around 2008?), mainly to study. They did also have another release towards the middle of last year if you missed it that added in music, animated rivers, improved performance, plenty of art updates and more.
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